The Ultimate Football Draft Game

1. Draft14 spins land on one team's season, like the 2012 Falcons. Take one player per spin until you fill 12 spots, 6 on offense and 6 on defense. The offensive line comes as a whole unit. Two skips per board.
2. OffenseYour offense plays today's scenario against a real team-season's defense. The sim calls every play, timeout and spike.
3. DefenseYour defense tries to stop a real team-season's offense. Interceptions and fumbles come from each player's real rates. Each scenario has its own weather.
4. CompareEveryone gets the same spins and opponents. Grades show at the end next to the best possible lineup.

Grades and traits come from each player's stats in that exact season, compared across eras, using nflverse data (CC BY 4.0): season stats, play-by-play (stuff rates, explosive runs, short and deep accuracy, target share, scrambles, pressure allowed, late-and-close splits), PFR charting from 2018 (drops, missed tackles, coverage, pressures) and Next Gen Stats from 2016. The current season refreshes every Tuesday. 1970–1998 seasons come from Pro Football Reference team pages, used with permission (0 seasons). Offensive lines are rated as a unit. These are not PFF grades. Not affiliated with or endorsed by the NFL, the NFLPA or any team; team names only identify real seasons, and jerseys use colors only. No accounts or cookies: your progress stays in this browser. gridiron.day